5.0-498 8 years, 2 months ago Fix Graphics Settings Capitalization (PR #4143 from Pringo)
5.0-496 8 years, 2 months ago Backends: Remove unnecessary references to the renderer global (PR #4165 from lioncash)
5.0-492 8 years, 2 months ago Fix bug with texture coordinate q value being 0 (PR #3707 from OrN)
5.0-480 8 years, 2 months ago TextureCacheBase: Handle textures loaded from address 0x0. (PR #4158 from Armada651)
5.0-478 8 years, 2 months ago VideoInterface: Fix panic alert on interlaced fields. (PR #4156 from phire)
5.0-476 8 years, 2 months ago Fix bug in interpreter's lswx. Was overwriting extra register. (PR #4151 from phire)
5.0-471 8 years, 2 months ago Fix the Debugger font not appearing on the captions of panes (PR #4152 from aldelaro5)
5.0-469 8 years, 2 months ago GameSettings: Remove forced slow depth from fixed titles. (PR #4147 from Armada651)
5.0-466 8 years, 3 months ago D3D: Correctly invert the viewport depth range. (PR #4140 from Armada651)
5.0-464 8 years, 3 months ago OGL: Handle cases where reversed depth is already used. (PR #4139 from Armada651)
5.0-461 8 years, 3 months ago Invalidate the icache when inserting a nop or a BLR (PR #4144 from aldelaro5)
5.0-458 8 years, 3 months ago VertexManagerBase: Get rid of static state (PR #4141 from lioncash)
5.0-455 8 years, 3 months ago [Hotkey] Added custom textures toggle (PR #4136 from Helios747)
5.0-453 8 years, 3 months ago InputConfigDiag: Fix a segfault caused by missing check (PR #4125 from leoetlino)
5.0-451 8 years, 3 months ago HLE_OS: Return string from GetStringVA by value (PR #4133 from lioncash)
5.0-449 8 years, 3 months ago Fifo: Make SyncGPUReason an enum class (PR #4132 from lioncash)
5.0-447 8 years, 3 months ago TASInputDlg: Fix inputs "sticking" after closing (Issue 9748) (PR #4122 from EmptyChaos)
5.0-445 8 years, 3 months ago Fix a really stupid GLSL version parsing bug (PR #4129 from RisingFog)
5.0-443 8 years, 3 months ago Common: Namespace MemoryUtil (PR #3386 from lioncash)
5.0-440 8 years, 3 months ago VideoCommon: Implement depth range equation in vertex shader. (PR #4085 from Armada651)