4.0-5683 9 years, 8 months ago Gameini updates. (PR #2130 fixed and rebased) (PR #2131 from JosJuice)
4.0-5681 9 years, 8 months ago Added Enet and move traversal code from old netplay branch (PR #1995 from Ziek)
4.0-5672 9 years, 8 months ago DolphinWX: Remove unnecessary control IDs (PR #2117 from lioncash)
4.0-5670 9 years, 8 months ago Basic Formatting/Whitespace Cleanup (PR #2058 from Stevoisiak)
4.0-5668 9 years, 8 months ago Intrinsics: drop custom _mm_shuffle_epi8() (PR #2122 from Tilka)
4.0-5666 9 years, 8 months ago DolphinWX: Relocate the address search into the code window (PR #2127 from lioncash)
4.0-5664 9 years, 8 months ago Use the C locale for non-Windows CharArrayFromFormatV() and StringFromFormat() (PR #2004 from randomstuff)
4.0-5662 9 years, 8 months ago DolphinWX: Use AUI in the code window. (PR #2118 from lioncash)
4.0-5660 9 years, 8 months ago Correctly set up MSR and BAT registers for ELF loading. (PR #2106 from magumagu)
4.0-5658 9 years, 8 months ago VideoConfigDiag: Use consistent spelling of nouns. (PR #2126 from dolphin-emu)
4.0-5656 9 years, 8 months ago Remove disable efb copy (PR #2089 from degasus)
4.0-5653 9 years, 8 months ago OGL: support palette texture decoding (PR #2085 from degasus)
4.0-5651 9 years, 8 months ago Remove "Needed for a few games." from fast disc speed description (PR #2121 from JosJuice)
4.0-5649 9 years, 8 months ago DolphinWX: Make RAM watch strings translatable (PR #2110 from lioncash)
4.0-5647 9 years, 8 months ago [Android] Stop eating button events we don't handle. (PR #2105 from Sonicadvance1)
4.0-5645 9 years, 8 months ago Fix some warnings (PR #2114 from Tilka)
4.0-5641 9 years, 8 months ago Fix a crash with fastmem disabled. (PR #2116 from Sonicadvance1)
4.0-5639 9 years, 8 months ago Fix a typo in the Android cmake toolchain script. (PR #2115 from Sonicadvance1)
4.0-5637 9 years, 8 months ago Fix crash in Wii games using IPCHLE networking. (PR #2102 from magumagu)
4.0-5635 9 years, 8 months ago DolphinWX: Remove unnecessary Windows-specific code in Frame.cpp (PR #2096 from lioncash)