4.0-1394 10 years, 7 months ago [ARM] Minor cleanup to lXX and stX. Fixes a bug. (PR #257 from Sonicadvance1)
4.0-1392 10 years, 7 months ago JitIL: fix carry computation for srawi. (PR #272 from magumagu)
4.0-1390 10 years, 7 months ago Added BBA TAP backend for OS X. (PR #262 from SlEePlEs5)
4.0-1388 10 years, 7 months ago OpenGL backend: remove useless header Globals.h. (PR #268 from magumagu)
4.0-1386 10 years, 7 months ago VideoSoftware: Remove const memory usage of DebugUtil (PR #135 from degasus)
4.0-1384 10 years, 7 months ago OpenGL: Clear backend_info.Adapters on initialization (PR #264 from magumagu)
4.0-1382 10 years, 7 months ago VideoBackend: Remove unused config variables. (PR #235 from magumagu)
4.0-1380 10 years, 7 months ago Optimize memory access on Haswell by using MOVBE when possible. (PR #173 from delroth)
4.0-1374 10 years, 7 months ago D3DBackend: Don't recompute ID3D11InputLayout for different shaders. (PR #223 from magumagu)
4.0-1372 10 years, 7 months ago Software backend: Delete forked PixelEngine. (PR #224 from magumagu)
4.0-1369 10 years, 7 months ago MemcardManager: Fix "export all saves" (PR #242 from LPFaint99)
4.0-1367 10 years, 7 months ago Renamed all Core/DPS/Dsp* files to Core/DSP/DSP* (PR #250 from darkjack)
4.0-1364 10 years, 7 months ago Assign "user_defined" value properly for downloaded Gecko codes. (PR #252 from shuffle2)
4.0-1362 10 years, 7 months ago Vertexloader cleanups (PR #213 from Jezze)
4.0-1358 10 years, 7 months ago Remove dumb CodeBlock duplication in the emitters. (PR #253 from Sonicadvance1)
4.0-1356 10 years, 7 months ago (Rebase) Fixes two bugs in the ARM JIT core. (PR #249 from SeannyM)
4.0-1353 10 years, 7 months ago Fix trailing whitespace. (PR #245 from magumagu)
4.0-1351 10 years, 7 months ago Add initial support for GLSL ES 3.10. (PR #240 from Sonicadvance1)
4.0-1349 10 years, 7 months ago Use a 251 block Memory card for games that do not work with larger cards. Fixes Issue 6753 (PR #226 from LPFaint99)
4.0-1346 10 years, 7 months ago SW backend: make shaders work on Intel/Windows. (PR #227 from magumagu)