4.0-616 10 years, 10 months ago fixup "Remove the ZTP speedup hack"
4.0-615 10 years, 10 months ago Remove vertex streaming hack.
4.0-614 10 years, 10 months ago Remove the ZTP speedup hack. Also remove useless debugging code, and a presumably outdated workaround (which was commented out).
4.0-613 10 years, 10 months ago VideoCommon: cleanup of "components" usage
4.0-612 10 years, 10 months ago Change the default GFX backend from D3D11 to OGL.
4.0-611 10 years, 10 months ago Added a check for a redundant mov in the fastmem writes code.
4.0-610 10 years, 10 months ago TextureConverter: remove implicit int->float convertion
4.0-609 10 years, 10 months ago Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 10 years, 10 months ago Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 10 years, 10 months ago Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 10 years, 10 months ago OGL: remove masking from streambuffer
4.0-605 10 years, 10 months ago VideoCommon: disable efb access + perf querys on cph thread
4.0-604 10 years, 10 months ago Do not fastmem addresses that were constant propagated
4.0-603 10 years, 10 months ago Code cleanup
4.0-602 10 years, 10 months ago NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 10 years, 10 months ago Fix copy and paste error in BootManager.cpp.
4.0-600 10 years, 10 months ago Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 10 years, 10 months ago Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 10 years, 10 months ago Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 10 years, 10 months ago [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...